Q: With a real job and a real family, how do you find time to play MMOGs?
8-Jun-2005Real job?
Oh that job. Thankfully the harshness of the early hours is softened by flexibility. My wife works part-time and her work time is not able to be very flexible even though they’d like to be (think small office, public-facing). Three days a week I do drop-offs and pick-ups, and work moves around these.
Real family?
Perhaps you’re referring to my one for me, one for my spouse and one (on the way) for my country? Two different species of pets?
Having a 3rd child was an idea we were discussing when we were overtaken by reality, We had incorrectly assumed that thinking about Peter Costello when he uttered those words would be contraceptive enough.
Let me start by saying television is evil. Television demands your focus, eats up time and it can’t be interacted with. Television fills you up with pictures and leaves you hungry for information. I catch the occasional snippet of ABC News, and the 7:30 report and Lateline. I watch specific programs from commercial channels in a format where the ads can be skipped.
I love radio. Specifically I love ABC 702 and Radio National. Radio is flexible and time-effective because you’re free to do other stuff while you’re listening. Radio programs cover stories in depth, present what people say in the context it is said, and can be played in the background while you’re:
1. Playing with/administering kids,
2. cooking dinner, and
3. having conversations
Podcasts are great for when I’ve run out of radio to listen to.
Most of my non-family leisure time is spent with computers: Reading, writing, playing and messing around with *stuff*.
MMOGs can be all-consuming. MOGs can be all-consuming. OGs can be all-consuming. Gs can be all-consuming.
The only MMOG I play is World of Warcraft (WoW). I guess I average around 10 hours a week in 2-3 hour chunks late in my evenings. I started to play because I have real life friends who play. One of these real life (RL) friends studies the psychology of virtual online communities professionally, which helps to feed my inner amateur psychologist.
I used to play EverQuest (EQ). EverQuest is an enourmous body of work. Tactically, EQ is very sophisticated and the players of EQ can write the pseudocode for the way game AI, pathing, combat and skills work and have a library of standard tactics to apply to difficult situations. There was very little in EQ designed to help casual players, and that which was designed for casual players was usually bug-ridden or fatally flawed. EQ is a harsh world with mechanics that punish you for playing on your own or leaving the game abruptly. Casual players have mostly left EQ for RL or WoW.
I think tensions between real life and MMOGs come from a couple of main sources:
1. When you work with other people in the game to accomplish a goal, there is a commitment to see something through to completion.
2. The reward and progression systems are grind-based. To access more fun, you need to progress. To progress, you need to grind. The rewards are sufficiently random to reinforce obsessive behaviour.
3. You pay a monthly subscription fee. If this fee is above your “don’t care” financial threshold then there’s a compulsion to extract as much value as possible.
I am occasionally torn by 1, hardly ever by 2 and never by 3.
WoW *seems* better than other MMOGs in that they encourage casual play by making progression proportionally faster for people who play infrequently, and by arranging the world and story into a series of bite-sized quests that usually take under an hour to complete and are usually a kind of game-within-a-game. WoW allows you to play the game by cooperating with lots of other people, a couple of other people, or by setting out on your own. Generally, you can estimate how long a quest or activity will take and decide up-front whether you can commit that time. In the cases when you need to exit the game, the people I play with will utter the mantra: “RL>WoW. Go!” What’s more, WoW has a very neat, but sensibly limited programming interface, so the meta-game is fun too.
WoW is entertainment that can always be interrupted for RL. I allocate it enough time to keep it entertaining and not enough to cause tension… too much tension.





